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- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
As long as I'm not forced to fly GUNs or T/Bs, I'm happy.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

I generally fly (if I have no beam assigned) lasers 75%, shields maintenance. In moments when I don't need the speed, I whack the lasers to full. Shields I normally only charge through dumping cannon energy as it just takes too long otherwise. If I'm given a beam, I normally shunt all it's energy to engines and keep lasers at max.
Incidentally, in TIE, you can use the tractor beam to make up for cr*ppy mission design where the author has assigned starfighter commands to a capital ship (it jumps around a lot and tends to want to fly into you). If you find a "blind spot" where it can't shoot you (or create one!
) then you can use the beam to stop the cap ship from manoevering just as if it were an X-W or R-41. I never really use tractor beams other than this, they're for wimps who can't fly fast enough. 
Commander: did I hear you say that the ISDs will be human-piloted? I wasn't aware this was possible.
Incidentally, in TIE, you can use the tractor beam to make up for cr*ppy mission design where the author has assigned starfighter commands to a capital ship (it jumps around a lot and tends to want to fly into you). If you find a "blind spot" where it can't shoot you (or create one!
Commander: did I hear you say that the ISDs will be human-piloted? I wasn't aware this was possible.
~ J Muscat
RES Muscat / Naval Reserves CL // Reserves
[BS] [MoM]x3 [IVC-BW]x3 [IVM-BB] [AAEH-2P] [LSM-6S] [MoC-3S]
[MoT-BG] [MoX]

RES Muscat / Naval Reserves CL // Reserves
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[MoT-BG] [MoX]

- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
Yeah, all you need to so it edit shiplist.txt, and change "Nonflyable" to "Flyable", and you can fly it
Only thing about ISDs (and most caps), is all the turbolasers are turrets, and must be fired as such (meaning defensive fire and all target). With skill, a human-controlled ISD can be deadly.
The only time I touch the shield recharge, is after the mission is done, and I'm hull-bashing (or I'm stuck in a period of waiting
)
The only time I touch the shield recharge, is after the mission is done, and I'm hull-bashing (or I'm stuck in a period of waiting
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

- steel
- Scimitar Leader<br>Imperial Navy
- Posts: 335
- Joined: Sun Jun 06, 2004 8:53 pm
- Location: Deep jungle
That is not correct. You can fire your weapons in two modes:
1) auto-fire -> all weapons will concentrate fire on your locked target
2) "superweapon" -> you fire a single, highly intense beam wich is only found when flying most of the non-flyable ships. This beam is of an immense firepower and can destroy a ISD within 1-2 mins.
Note, it is possible to jam the enemy gun emplacements if one maneouvers a capital ship (with hangar bay facilities) wisely.
1) auto-fire -> all weapons will concentrate fire on your locked target
2) "superweapon" -> you fire a single, highly intense beam wich is only found when flying most of the non-flyable ships. This beam is of an immense firepower and can destroy a ISD within 1-2 mins.
Note, it is possible to jam the enemy gun emplacements if one maneouvers a capital ship (with hangar bay facilities) wisely.
Retired fossil Steel
"For the greater glory of the Empire..."

"For the greater glory of the Empire..."

- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
superweapon?
and how is this activated?
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

The next time you insult my loved GUNs, you answer directly to me and Herr KaffeeJagged Fel wrote:As long as I'm not forced to fly GUNs or T/Bs, I'm happy.
[font=Tahoma]SGOV Vortagh / Director / Yaga Minor Shipyard Facility / Imperial Navy
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Strategic Development Director (SDD)

[/font]
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Strategic Development Director (SDD)

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- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
Herr Kaffee is still around? Figured he retired or something 
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
I'm not too underrated to fly it, but it's depressing when your starting speed is 90 MGLT. 
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

-
EF Quorl Dalon
- Posts: 159
- Joined: Wed Jul 07, 2004 7:47 pm
- steel
- Scimitar Leader<br>Imperial Navy
- Posts: 335
- Joined: Sun Jun 06, 2004 8:53 pm
- Location: Deep jungle
Dalon, that was in XvT :p
In XWA your combat interface is capable of synchronising both so that you can fire the Laser and Ion cannon simultaneously.
The Gunboat is the fastest heavy fighter in the game. It easilly catches the BWing and lets the YWing eat stardust. Fighters however, have a higher maneouverabilty than the Gunboat.
So far for the numbers, reality shows us that a well flown Gunboat can outmaneouver a XWing *if* well flown and in the hands of a experienced pilot. Most TIE F/I and even Advanced pilots are, unfortunately, also not ready to face a well flown Gunboat. I have seen people having to use teamwork *G* to knock a single Gunboat (and I didn´t count how many times they died until knocking him)
In XWA your combat interface is capable of synchronising both so that you can fire the Laser and Ion cannon simultaneously.
The Gunboat is the fastest heavy fighter in the game. It easilly catches the BWing and lets the YWing eat stardust. Fighters however, have a higher maneouverabilty than the Gunboat.
So far for the numbers, reality shows us that a well flown Gunboat can outmaneouver a XWing *if* well flown and in the hands of a experienced pilot. Most TIE F/I and even Advanced pilots are, unfortunately, also not ready to face a well flown Gunboat. I have seen people having to use teamwork *G* to knock a single Gunboat (and I didn´t count how many times they died until knocking him)
Retired fossil Steel
"For the greater glory of the Empire..."

"For the greater glory of the Empire..."

- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
Note: I also fly TIE the most.
But yes, I just flew a EH mission in a GUN, and I think it was 12 X-wings, and who knows how many A-wings. So it can be usefull, it's just a personal preference.
But yes, I just flew a EH mission in a GUN, and I think it was 12 X-wings, and who knows how many A-wings. So it can be usefull, it's just a personal preference.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

- LC La Forge
- Posts: 2359
- Joined: Tue Apr 27, 2004 2:38 am
I personally like the Gunboat. It's heavy enough to take a beating, it can carry a versatile payload, and it has decent (though not great) speed, etc.
~Lieutenant Commander La Forge
LC La Forge / Iota 1-1 / ISD Chimaera / Imperial Navy
[LoP] [GS] [SS]x4 [BS]x3 [IS-B-2P] [MoM]x5 [IVC-GW] [IVC-SW] [IVC-BW]x2 [IVM-SB] [AAEH-3P] [AAE-PB-2P] [AAE-SB-1P] [LSM-6S] [MoC-6S] [MoT] [MoX]
"As a team, we can do anything and everything.
Believe in this, and we will win!"

LC La Forge / Iota 1-1 / ISD Chimaera / Imperial Navy
[LoP] [GS] [SS]x4 [BS]x3 [IS-B-2P] [MoM]x5 [IVC-GW] [IVC-SW] [IVC-BW]x2 [IVM-SB] [AAEH-3P] [AAE-PB-2P] [AAE-SB-1P] [LSM-6S] [MoC-6S] [MoT] [MoX]
"As a team, we can do anything and everything.
Believe in this, and we will win!"

- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
Got sidetracked earlier, so I'll ask again; how does this work?steel wrote:2) "superweapon" -> you fire a single, highly intense beam wich is only found when flying most of the non-flyable ships. This beam is of an immense firepower and can destroy a ISD within 1-2 mins.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy
