From the Office of the IDMR

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Jagged Fel
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From the Office of the IDMR

Post by Jagged Fel »

I've been a busy engineer, and I have for you today three patches: Shields for all TIEs (contains all platforms), ISD Laser fix (improved), and an extended Ships patch.

TIE Shields
Shields.zip
Has patches for TIE95, XvT, BoP, and an .xmod for XWA. Read the Readme.txt for further installation instructions, but you will need a patching program such as TPWin, ZTPatcher, or XIS for XWA, all of which can be found at Darksaber's X-wing Station.

ISD Laser Fix
ISD_Lasers.zip
For TIE95, works around a bug in TIE itself that prevents ISDs from firing, making them pretty useless. Improves over the version in the Tactical Ofice. Also requires a patcher to install. Use the normal slot for the ISD.

TIE95 Ships patch
Ships.zip
TIE95 comes with a few ships that are not normally useable (Medium Transport, Shipyard, Repair Yard, and SSD). This patch enables all of those, and replaces the SSD opt with one that is slightly smaller (8000m instead of 8050m) and one the TIE95 engine can handle. There are quite a few files in here, so please read the Readme. This patch also includes the ISD Laser Fix and TIE Shields patch, so if you want this one, you do not need to install the other two.

As with all of these patches, the Readme is there for a reason, read it. Also back up any files you will be changing. Currently everything must be done an external program, I have not yet been able to make a program that will allow me to make a batch file (or just the program itself) that will do everything for you, but that's on my to-do list.

Problems or comments can be directed to myself, general complaints or grievances can be directed at random deck officers.

(Side note: the EH's SSD is only 6km long :P)
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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Post by Fel »

(Side side note: The real-as-shown-in-movies SSD is far far bigger than 8 km long, but there is a good bit about the Five-Mile-Fallacy online :))
- Fleet Admiral Tiberius "Kamikaze" Fel
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Jagged Fel
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Post by Jagged Fel »

I realize that there's discrepencies with that, but TIE95 itself cannot handle anything bigger than 8km :P
-Admiral Jagged "Krayt" Fel
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Post by LC La Forge »

Yay! See, we at the IDMR actually do things... you just haven't seen any of it until now. :P

Nice work, Colonel.
~Lieutenant Commander La Forge
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Vortagh
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Post by Vortagh »

Yay indeed - it's great to see that not only is the IDMR finally up to something (not against you, Jagged, but against Daemon, who made the IDMR a complete waste of my time and efforts), but also such a crafty IDMR-head! :D
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AD Polanski
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Post by AD Polanski »

Great work. We shall get these listed on the domain shortly..:)
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Jagged Fel
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Post by Jagged Fel »

I'm trying to get an automated program/batch file combo made up before this computer gets formatted and I lose VB4 (eww :P ). If that happens before I get the wrinkles ironed out, I'll have to learn C#.NET before anything gets automated.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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Post by Vortagh »

Ewww - Visual Basic. :P
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Post by AD Polanski »

I might be able to help out there; I need to practise my VS C++ skills after this week anyway; doing a nice GUI is good too! I'll chat to you later....
-- AD Sirus Polanski
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Post by Jagged Fel »

Updates:
Alright, I've got .exe formats for Shields and the ISD Laser fix. Nothing fancy, but it gets the job done. The Shields patch will patch whichever platform you tell it to.

First, you'll need VB4 Runtime files (eww :P ). Even if you don't get either .exe, you'll need it for future patches which use a small .zt patcher.

Then we have Shields and ISD Lasers.

Unless there's problems with the programs that I haven't found, don't expect much for a little while as I try to finish up the site.
Happy flying :D
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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Post by Fel »

Urgh, Jagged, send me the code in VB that does the patching? I can probably turn it into decent C++ which should run stand-alone. :P

Unless you made it a GUI or something. That I have no such time for. :P
- Fleet Admiral Tiberius "Kamikaze" Fel
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Post by Jagged Fel »

Fine, sent :P
-Admiral Jagged "Krayt" Fel
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Post by Jacob Jansen »

FYI.. If you did not notice, I added Chief Imperial Engineer to your name..:-)
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Post by Jagged Fel »

No, I didn't notice it, but thanks :)

And as for the stuff being in VB, hopefully this is only temporary; I released them when I did because I didn't have an idea on how long it would take me to muddle my way through C#.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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Post by Jagged Fel »

After a month or so of constant programming and reprogramming I'm proud to announce the launch of the IDMR site. You'll find seven completed patches, including TIE Shields for all platforms, Gunboat/Shuttle patch for XWA, and the ISD Laser fix for TIE95.

All programs require that they be placed in a Patches directory in the platform directory (ie; Lucasarts\TIE95\Patches), as this creates a standard I can work from, and it organizes stuff nicely :P

Major updates will be announced here when they are uploaded, and most of the updates I've been doing are minor and don't affect the outcome.

Also, what kind of patches are still needed for any platform? What type of ship do you have in one game, but want in another? Is there a ship that isn't in any platform that you want to shoot/fly? Do you think that a ship need some work?
Please report any technical difficulties or patch requests to me at darkjedibob13@yahoo.com (patch requests are subject to approval, I'm not going to make über-TIEs ((unless High Command says so)) :wink: ).
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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