While The Galactic Empire partakes in a variety of activities and events, its
core is incontestably the extermination of the rebellion via the
LucasArts platforms on
which it is based... The
Galactic Empire Combat Chamber – accessible via
the GE Combat Centre – is the official
repository of all official GE Simulations (collections of custom
Imperial–aligned levels created for GE–supported game platforms).
Depending on their type & platform, certain GE Simulations are for download
only, whereas others are playable for "official credit"... This may include
placings on elite "high score charts", registration of accomplishments into
one's GE Officer Profile, or even the
achievement of medal awards for one's combat
victories!
Officers with tactical talents are highly encouraged to create
Simulations in any of the categories listed below... Submitting good working
Simulations to the Empire is a highly notable service that shall always
count toward an appropriate medal award (currently,
the Medal of Tactics).
Simulation Submissions
The creation of new GE Simulations is a highly notable – and encouraged –
activity, for which official credit is awarded... And although officers are
generally limited to playing Simulations that correspond to their own
Division, they are not so limited in tactical design, and may submit
Simulations for any of the GE's supported platforms.
However, to ensure general enjoyment, the GE need maintain a basic level of
quality in its Simulation(s)... Therefore, any submission not conforming to the
guidelines below will necessarily be returned to its author for revision.
Simulation Standards: All Simulations
- All Simulations must be Imperial–aligned, though it is permissible to create a mission in which Rebel craft are flown, as long as the mission remains Imperial–aligned.
- Simulations should be submitted to the Tactical Coordinator for review &
testing.
- Simulations may be submitted in the form of stand–alone missions (a
simulation containing one level) or battles (a simulation containing three
or more levels, which follow a continuous storyline).
- If sending a multi–mission battle, missions should be named so that their
correct order is obvious.
- For clarity of paperwork, please send only one Simulation per e–mail.
In the body of the e–mail, you need include:
- Your ID–Line
- The simulation's title (if any)
- A short one or two sentence description of the simulation (similar to the
ones posted in the Combat Chamber)
- If an author plans to involve specific GE officers in their Simulation
beyond simply mentioning their rank or station, it is a "recommended" courtesy
to gain their input on the role they will be playing.
- Some officers have added an extra level of creativity by integrating their
simulations with pieces of fiction they have authored. Such pieces of fiction
may optionally be sent along with a simulation, and will accompany it when
posted to the Combat Chamber. These should be in Plain Text (TXT), Hypertext
(HTML), Rich Text (RTF) or WordPad (DOC) format. Plaintext and HTML are
preferred.
Simulation Standards: TIE Fighter
- All Primary Objectives must be attainable!
- All TIE missions must contain either pre–mission Officer Questions or a
Briefing that outlines the purpose & plot of the mission (having both is
encouraged).
- It is highly encouraged (but not strictly required) for TIE
Fighter missions to have all of the following: a Briefing, pre– and post–mission
Officer Questions and Inflight Messages.
- LFD files need not be submitted.
Simulation Standards: X–Wing Vs. TIE Fighter & Balance of Power
- All Primary Objectives must be attainable!
- All XvT / BoP missions must categorize as Imperial Single–Player Training
and have only one defined player craft.
- All XvT / BoP missions must contain either a Mission Description or a
Briefing that outlines the purpose & plot of the mission (having both is
encouraged).
- It is highly encouraged (but not strictly required) for XvT/BoP
missions to have all of the following: a Briefing, a Mission Description,
Inflight Messages, and Mission Debriefings.
- LST files need not be submitted.
Simulation Standards: X–Wing Alliance
- All Primary Objectives must be attainable!
- All XWA missions must be categorized in the file name format 1B8M1–––.tie where the dashes can be any name.
- All XWA missions must contain either a Mission Description or a
Briefing that outlines the purpose & plot of the mission (having both is
encouraged).
- It is highly encouraged (but not strictly required) for XWA
missions to have all of the following: a Briefing, a Mission Description,
Inflight Messages, and Mission Debriefings.
- LST files need not be submitted.
Simulation Standards: Galactic Battlegrounds
- All Primary Objectives must be attainable!
- All GB missions must be categorized as scenarios.
- All GB missions must contain a Mission Description and opening messages that outline the purpose & plot of the mission (having both is
encouraged).
- It is highly encouraged (but not strictly required) for GB
missions to have all pre– and post–battle messages containing some information, as well as
in–game messages.
Simulation Standards: Empire at War & Forces of Corruption
- The mission must be completable!
- The default setting is Destroy Enemy Space Station. Therefore the mission must contain a Space Station unless the creator mentions that the default setting must be change to Destroy All Enemies.
- A mission briefing and a Mission Name or Title must be submitted on a Notepad sheet or a similar program.
- If you ships should have specific names,modify the lists with the wanted names. The Ships Lists can be found in the Empire at War folder under \Star Wars Empire at War\GameData\Data
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